12.11.2005
  The Last Words Of Gregory Vrill
Okay Cinder, just as the guards are about to show up, and Vrill's looking like he's about to sigh in relief, you turn back into a roc and fly away. Mike the zombie watches you fly off with sort of a sad frown on his zombie face. I'll assume Brogg flies off with you.

Dave FoO and Marivhon, you guys see the bird and change course to intercept them when Cinder lands. Vrill starts to say some more stuff, but by now, you guys have probably had enough. All he manages is:

"Oof. Your landing stinks. You know what? I..." and then you kill him.

Maybe it's just Cinder, or maybe it's all of you together, but one way or another, you guys rend Vrill's body to pieces. The Burghermeister and Potion Guild Master is dead at last. Brogg turns back into a half-orc.

'Abbey' gets down off the horse and goes over to the body of her father. She touches it lightly, once, as if to just make sure he's really there, or dead, or something. She stares blankly at the lot of you, and walks off back to town.

Steve APG begins to yell something through his gag. You knock him unconscious.

Thus endeth Vrill's life, and this module. Well done.

...

It's not so easy as just wrapping this up and getting to train though. You see, the town guard doesn't take it so lightly that you just murdered the Burgher, whatever personal problems and zombifications may have occured in the past. In the eyes of the town of Grito, you guys murdered a public official, and you're being blamed for the damage to Shady Orchards.

However, Dave FoO is a Man of the People, and you have a few allies on your side: the Blackwall Thiefs, the Church of Grisbane, Stanislaus, and Ronald Greetles. It's true that the Church has relocated from Durth to Grito, and it's also true that they were collaborating with Vrill to make owlbears. Hmm. They're unhappy with Vrill's death, but glad to hear that Brogg is back. We can role-play this out if necessary.

Basically, you guys hang out in the Griffon's Claw for the remainder of the day. You're left alone. Late in the evening, Greetles comes to see you guys.

"Uh, hi there guys. Welcome back. Yeah, a lot of stuff has happened, and I thought the other yous were the real yous. Glad to know you're not dead Mr. Brogg. Um, you remember that troll Mr. Leuco? He killed you. Well, the other you. If you'd like, you can visit your grave in the back of the orchard. That's why Master Vrill was working with the Church of Grisbane. I'd like to just say thanks for coming back and, well, taking care of things. I know Gregolas and Mike 1K and a lot of other people are glad, but I'm afraid you're taking some blame from a lot of other people. Other other people, if that makes sense?"

"So, unfortunately, you're being exiled. The acting city council has made their decision. To Port Fflar or Durth, I suppose, I'm not sure where else you could go now that Greyhelm is gone. I'm going to try to get the farm back in order, and I'll see to it that you're properly reinstated as owners. It'll take time though, for things to cool down. I'm sure in time the city council will let you back in. I've arranged a little horse and carriage for you guys, with some travel amenities. You might want to examine the red ale flask when you get to the carriage." Greetles gives you a knowing look.

"I'm sorry things couldn't end on a more cheery note for your homecoming, but in case you haven't noticed, there hasn't been a lot of cheer in Grito since... well, since you left, last year. The Blackwall Thieves- excuse me, Thiefs- are working on a couple things, but I'm sure glad you guys are back, I'm confident that you'll find a way to put things straight again. Anyway, I have to head back and look after the livestock. Stay in touch." Greetles bows to you, shakes your hands, and heads out of the bar.

Sure enough, you're being exiled. If you don't get up and leave on your own, about 50 guards come and help you. At the edge of town, near Shady Orchards, there's a horse and cart. Gregolas is there talking to a dwarf, Mr. Gibbons, who will be your driver, to wherever you want to go. The cart is provided with blankets and pillows, a lot of food and drink, and you spot the red flask Greetles mentioned. It's actually full of gems and jewelry, several of which are monogrammed 'GV'. You estimate there's probably about 10,000 gp worth of stuff crammed into the ale flask, which divides nicely by four, for 2,500 gp in g/j for each of you.

Mike the zombie shows up with a small pack and his old "Odin is THE VIOLATOR!" tote bag.
Gregolas gets on the cart too. "Awesome show dudes. I totally thought Cinder the giant bird was gonna eat Vrill up in classic horror movie cannibal/zombie style. Screw this town yo, Grito's wack. So you guys got what, another 4000 xp on top for offing Fuck Face back there?"
(Yes you did. This means that Cinder and Dave FoO can both train to 6th, Marivhon can train to 3rd and 4th, and Brogg levels in both cleric and fighter to become 5th/4th. Go ahead and pick which town you want to go to, either Durth or Port Fflar, and then spend the cash and train yourselves up, hp and all that. In fact, I'll just take special training out of your gems/jewelry sum, so here's the final take after training: Cinder and Dave FoO: 1,600 gp; Brogg: 1,150 gp; Marivhon: 1,450 gp. Everyone clear on that?)

Gregolas settles in to the caravan. "Yeah dudes, road trip. Yo Mr. Gibbons, does this thing have a radio? Let's kick some tunes back here. Where we goin'? Either place is fine, they got Electronics Boutique in both Fflar and Durth. Gonna pick me up this sweet ass import game, Holocaust Selector. Shit, lemme tell you about it, check it out. You play a DJ..."

(This concludes module C3: Against Yourselves! and the C series. Stay tuned for the beginning of an exciting new set of adventures with D1: The Rod of Orcus.)
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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