12.18.2005
  Awesome
Alright, so ya you guys meet this 1st level mage and think he's pretty cool, go to a bar, talk some shit, and by the end of the night you're like "WHOA DUDE YOU THE MAN! YOU ABSOLUTELY GOTTA COME DOWN WITH... WHOOPS, YEAH SORRY, SORRY, GOD YEAH, SHIT I'M GONE DUDE, THAT JAEGER SHOT WAS LIKE IT. BUT YEAH YEAH CHECK IT OUT WE'RE GOING ON LIKE THIS ADVENTURE. YEAH, I KNOW, YEAH! IT'S OLD SCHOOL, STRAIGHT UP MODULE, YOU GOTTA COME WITH US."

You do.

Okay Renwick, just roll 3d6 6 times and arrange the stats how you want. Plus roll a d4 and that's hp. I think mages get 2d4 x 10 starting gold, plus 1 weapon prof, plus your IQ determines your languages and NWPs.

As for spells, you've got a spellbook with Read Magic, Detect Magic, Wizard Mark, and one offensive, one defensive, and one misc spell. Please roll 1d8 three times, tell me the numbers, and I'll tell you what spells you have.

You probably want to buy some rations, because you're about to head off to Nyuss, City of Spiders, to the Arena of Kyuss!

You do.

It takes a week, so cross off a week of rations each. You can't really swing through Grito on your way down unless you want the guards to attack you. You ever play Ultima, where you kill some merchants and open chests, and then the guards come after you, and then for the rest of the game, if you enter that town, the guards are just all over you from the get go? It'd be like that.

The road there is pretty uneventful. After your week, following Dave FoO's old treasure map again, you finally find yourselves back before the City of Spiders. You stand on a hill, overlooking a giant ruined city. It's difficult to make out most of the internal structures, because the entire city is draped and wrapped in white spiderwebs. This must have been- or continues to be the work- of enormous spiders! But thankfully, at least from your vantage point at the hilltop, you can't see any such beasts.

Marivhon's map is a rather poor map of the city itself, but it has a few defining landmarks and notes you can use to determine which building is the Arena. It's a broad, squat tower near the edge of the city, fortunately, so you won't have to proceed too far into the depths of the cursed ruins.

Carefully you enter Nyuss. All is quiet. There's a strange unreal quality to the place, echoing some of the bizarre lands you were in beyond Vrill's mirror. You make it to the Arena, and following the instructions on the treasure map, you push the spear held by a great web-wrapped statue of a warrior. A giant stone door opens, pulling webbing off with it, revealing a dark passageway into the massive round building.

Lighting a torch, you enter a dark stone hallway. The entrance slams shut behind you! Along the walls are frescoes depicting scenes of battle; gladiators facing off against increasingly bizarre and powerful foes, from orcs to slaadi to what looks like Odin himself! A massive double door stands at the end of the hall. You push it open...

And step into the Arena of Kyuss. It isn't open to the sky, being that this is an enclosed tower. But you can't see the ceiling; you can see rings of balconies surrounding a large central opening. Two staircases swing off on either side of you up towards the higher levels.

The arena floor is covered in ancient bloodstains, and marked and scorched with what must be the remnants of battles past. Here on the ground floor, in a ring around the entire arena, are a set of statues, twenty in all. Each depicts the same warrior- the same as outside, and apparently the same guy who was fighting all those monsters (in different scenes each time, not all at once). But each statue holds a different, real weapon (not part of the statue).

In the very middle of the arena stands a tall metal four-armed mannequin. As you step up, you hear a loud, commanding voice from the metal statue:

"WHO WILL FIGHT?"
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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