12.12.2005
  Aftermath
Okay Cinder, you interrogate Steve APG quickly before the peasant mob and guards arrive after killing Vrill. "Uh, I can't believe you guys killed Master Vrill! That's so bad. He was a good guy!" You smack Steve and ask him about the keys. "Uh... huh. Well I guess one is a key to the front door, the other is a key for his special vault in the Owlbear Factory. He was working on a big secret for a long time. But it wasn't owlbears! I don't know what it is." You catch him glance off at 'Abbey'. "No really guys! I don't know! I'm just an Apprentice, see my name badge?" He shows you his name badge. "I was just working on my owlbear stuff and my htm_spells stuff where you can like hyperlink spells. It's pretty cool." You then knock him back out and deface his spellbook.

...

Let's assume that Dave FoO casts a DetM just after Vrill dies... looks like he has one memorized. Here's the booty from Vrill, sans what Cinder took:

Robe (radiates magic).
Spell components (don't radiate).
Necklace from the Potion Guild (doesn't radiate).
Boots (radiate).
Holy symbol of the Church of Grisbane (doesn't radiate).
Plus the two rings that I'm assuming Marivhon has. (Both radiate magic.)

Finally, you find a strange vial of thick red liquid, sort of like blood, in a small black case in the spell component pouch. (Doesn't radiate, but the top is covered in wax and inscribed with ornate runes.)

Stanislaus will identify all the stuff, but he wants the spell components and either the robe or the ring of owlbears. Here's what the stuff is:

Robe of Fire Resistance
Boots of Running (+2" movement rate, +1 DX)
Ring of Protection + 2 (+2 saves and AC, platinum ring)
Ring of Owlbears (command owlbears 1/week, PFE effect vs. owlbears 1/day; gold ring)

The two wands are:
Wand of Silence
Wand of Fire Extinguishing
(10 charges each, will to use, Silence is personal affecting, Fire Extinguishing is Fire Resistance + puts out fires)

The clothes aren't magical (check the back posts), but the gloves are:
Gloves of the Mime (3 charges, lets you 'mime' a magical spell cast by anyone you saw in the last round that had a somatic component. Roll new effects though.)

Just so you know, the white swords are +1, the white mace is +1, the rusty mace is +1 and causes a Rust Metal effect (degrades AC by -1 for each hit on a failed save, down to base 8). The chainsword is +1, with that special chainsaw ability for extra damage (check the back posts, I already described it).

Stanislaus will actually have to keep these things from you for a couple nights. You can mack in the caravan just outside town, and he'll send a ghostly messenger to you at night to update you on what things are. Then a couple bugbears bring your stuff back.

...

Actually, Steve would prefer to get back to work for the Church of Grisbane. If you take him to the Tower of Illusion, Stanislaus just sends him back anyway. Next posting will be Brogg and Cinder's entry into the new Church of Grisbane-cum-Owlbear Factory, as there's some interesting stuff to be told...
 
Comments:
Ik waardeer al hulp die ik heb ontvangen.Sincerely, Ermelinda emerald cut diamond rings with baguettes
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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