12.12.2005
  Aftermath II
Okay, Marivhon has the +2 Ring, Brogg has the Owlbear Ring, Stanislaus takes the Fireproof Robe. Other items still to be decided it seems.

Oh, the wand isn't 'self' silence, it just silences one person. Actually, sorry, it has a 15' radius just like the spell. Hence it would be useful for zapping enemy casters, ya?

Make sure you read my post below (titled 'Aftermath', hence the title of this post). I just wanted to point that out because sometimes some of us aren't the best readers.

Alright Cinder, Stanislaus will sell you Potions of Invisibility for 300 gp each, and he's got one Improved Invisibility for 1000 gp. Take what you want.

Brogg and Cinder, you guys quickly head over to the Church of Grisbane before your official exile. Brogg, Grettin and Shettin will meet with you, and while you're doing that, Cinder sneaks off to find Vrill's vault.

Cinder, either way, cross off one potion or one pinch of dust for sneaking into the Church of Grisbane. Even if you walk in the front door with Brogg, getting to the Owlbear Factory won't be easy. They won't let either of you in, so you'll have to go invisible.

...

Sure enough, the place is the old Temple of Zelba that this whole crazy thing started in. It's weird to see it renovated and Grisbane-ified. Brogg, they know you here, and you recognize several half-breed priests who've relocated from Greyhelm. After waiting 30 min, you're quickly allowed to see Grettin and Shettin. They tell you that they have to go soon, to the hearing about you and Vrill's murder.

"Welcome back, brother Brogg. I'm sure you've had many wonderful and dangerous adventures in the last year. Of course, you know already that there was another Brogg, who was killed about ten months ago by Leuco. This fulfilled the charge of the Church, and we now officially recognize chimeras of being 'of Grisbane'. I can understand if you're confused by this, seeing as how you, yourself were not killed. However, as we see it, you were. It was not a doppleganger that Leuco slew, but something else. If you were to bring us proof that you were not in fact killed, we would consider re-instating your Championhood, and reconsider our position on chimeras. As it stands today, though, Brogg was killed, bested by Leuco."

"This being the case, I would say you are still in danger. Leuco will assuredly hear of your return, and seek you out to make sure you're back in the grave. Do not expect quarter from Brother Leuco. You may not, however, attack chimeras other than you would if another priest of Grisbane attacked you."

"Alas, Brother Orcsides was in Greyhelm at the time of the attack, and killed by those known as the Knights of Armek. Our Church in Greyhelm was thus razed. It is a terrible tragedy and loss. We have come here to Grito as Durth, too, is closed to us. The Monks of Progress have declared agnosticism throughout the city and are building a giant protective wall, and will not help Grito if the Knights turn here. None know what the Knights plan to do. If only the Oracle was here to help us. Did you see him, Brogg, in your travels?"

Grettin and Shettin wish you well, and give you three Potions of Healing and a scroll of Summon Clay Golem. "Use the golem well, and be careful out there. Know that the Golem will not attack any priest of Grisbane, so this would be an inappropriate thing to use if Leuco finds you. Good luck Brother Brogg, and be safe in Grisbane."

...

Cinder, while Brogg is talking with the High Priest(s), you slip deeper into the temple. You've been here before, so it isn't long before you find yourself in the basement of the church. You spot a couple owlbears pushing a mine cart full of something, and slip into the factory behind them.

The owlbear factory has taken over most of the dungeon complex down here, and a large, deep cavern has been excavated. You think they're maybe making more than just owlbears, but you're not sure how much time you have and you really don't want to be found out, so you avoid heading into the factory proper. Owlbears probably can smell your invisible, still-5th-level body, and now isn't the time for a full solo adventure anyway, so you stick to the game plan of trying to find Vrill's quarters.

It's not hard, there's a big mahogany sign.

Master Gregory Vrill
CEO, Vrill and Co.
Senior Partner, Church of Grisbane Restoration Project
Burghermeister of Grito

NO ADMITTANCE. FOR APPOINTMENTS, EMAIL
mastervrill713@yahoo.com


That's gotta be the place. You use the key, and enter Vrill's workshop in the ex-Temple of Zelba.

Hmm. The place is a large laboratory, full of equipment, very messy. Workbenches, tables cluttered with books and papers, etc. Off to the side is a sleeping area. The place is about 70' x 70', truly enormous. You don't have a ton of time here you figure, so give me the following rolls: 1d6, 1d%, IQ, and WI. Add Alerness bonus to the WI roll.

In any case, you do find something of interest in his research notes on the table. Judging from the entries, it looks like the owlbear research was being done by other people. That's not at all what Vrill was down here doing himself. And looking around at some of the stuff that's being used, and uncovering a table covered by a cloth, revealing tons of bones, you begin to understand- only just barely- what the hell Vrill was into. Necromantic research. In the few places his writing isn't just scrawls or runes, he's talking about bringing the dead back to life!

Bringing a dead loved one back to life!

You have to split, so tell me what you rolled, and tell me whether you want to take the notes, destroy them, or leave them alone.

...

And, where are you guys off to, anyway?
 
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