Saves
We won't move forward until everyone's chimed in with their saving throws.
Dave FoO, you have two maces. One was the rusty mace wielded by the foundry guardian in the mirror world. This was not worked over by the blacksmith and provides a +1 bonus to hit and damage. You also have a glowing white mace, that was originally non-magical but worked on by the blacksmith. This is also to be considered +1 to hit and damage. So it's +1 in either case.