Going Up
Okay, with the last of the bugbears smacked down, you leave the room and head down to the end of the hall.
You enter a large rotunda containing some great illusions and works of art. There are four doors, red, black, silver, and gold, along the circular wall. You head to the red door and step into a small square wood-walled room. Sure enough, there's a little keypad on the wall by the door, but nothing else in the room.
Marivhon types in the code '666W' and the door closes. Nothing else happens. You try the door again, but it's locked. You wait.
After about 5 minutes, the door suddenly opens. You begin to leave, but standing there in the doorway is a bugbear! He's wearing a tie and carrying a large blue binder. He steps into the room with you, types something on the keypad, and the door closes again.
There's an awkward silence for the next few minutes. The bugbear coughs and straightens his tie.
The door opens, the bugbear steps out into a long marble hall. The door closes.
Finally after a few more minutes, the door opens. '666W' flashes on the keypad. You step out into a long marble hall, tiled black and white and red all over. Way down at the end, you see a large throne room.
You walk on down to the throne room, and there sitting on the throne is Stanislaus. "Hello," says the master illusionist. "How's it going?"