11.01.2005
  Answers
Marivhon asks what the real name of the Mysterious X is. Dave FoO asks how to get around the atheism of the MoP.

The Oracle finally responds. To Marivhon: "You guys are pretty focused on these monks. I can understand that, I mean, here I am, you know? But there are some other, even worse things out there, so be careful. Anyway, if you want to know more about Mr. Mysterious... take a closer look around this place. That's all I can tell you. Weird, huh? Probably didn't expect to get any clues here in this weird crystal or glass world."

To Dave FoO: "Well, that's a tough one. It's almost paradoxical, you know? That the MoP have such faith in faithlessness, that they're invulnerable to clerical magicks! Of course, they're not invulnerable to your mace, so maybe that's the best plan after all. Besides, how much offensive priest magic is there? I guess you've got all those animal friends though. Hmm, let me think." The Oracle enjoys his Fresca and scratches his chin.

"Well, another approach would be to fool the monks into thinking that your magic wasn't priest magic, but honest-to-god mage magic. Excuse the pun there, or whatever. You know who else has problems convincing other people to believe in his magicks? Well, do you? Might look for a solution there."

The Oracle sits back, prophecies given, questions sort of answered. "Sure you don't want one of these, for the road?"

Brogg asks the Oracle a few more things. "Well, I'd really like not to have to deal with the bullshit of the Council of Grisbane. They're gonna want me back, want some prophecies, crap like that. I mean, if they're about to torture you, I don't want you to have to go through stuff like that, but if you could please try to keep it a secret, I'd appreciate it."

"As for the rest of this place... well like I said, I'd stay away from using that copper key you got. The little house on the void is a place you won't be coming back from without more mirror oil, and I've got the last of it. So you can either go there, then come back here and stay for eternity, or you can go back to Greyhelm and stuff. Your call I guess. If you have some stuff to do in that junkyard, you've probably got enough time for that. I don't know anything about that blacksmith guy though, never really looked around there. And as for the whole Garden of Thorns thing... heh heh, well, let's just say 'you can't handle the truth!' At least not now. Anybody see that movie? That was a pretty good movie. Just saw it, that's why that line is in my head."

...

In any case, you finish up and bid the Oracle goodbye. "Hey, nice chatting with you guys. Have a look around. If you're ever in the neighborhood, feel free to drop by, maybe I'll have some new prophecies for you. Of course, I'd like to hear how those proph's I just gave you worked out too. See ya later."

Okay Cinder, you grab the Crystal G's head. It's fairly heavy (and thus won't fit in the Roos of Holding).

So, there's the rest of the glass world to explore- the rest of the cottages and the two stores. Well shit, let's just move this along.

Here are what's in the five cottages.
#1: The Oracle of Gryss; TV; some Fresca.
#2: large standing mirror; shelf with a little bottle of mirror oil on it.
#3: crystal jambox; cooler with 2d12 cans of Fresca; poster of Eminem.
#4: empty.
#5: dead guy in bright red robes with a black headband, looks like his neck was twisted.

Here's what's in the two shoppes.
Flower Shoppe: glowing glass flower in glass vase (similar to what was in crypt), small black case. In the case are three translucent glass disks or lenses, one pale green, one dusky pink, one deep blue.
Weapon Shoppe: 1d8 arrows of glass, 1d3 spears of glass, small iron trunk. In the trunk is a strange rusted metal contraption that looks like a small keg, about the size of a football. There are a few odd holes in it, and one large knob. Engraved around it is the phrase "So I may work".

This should do it; now what?
 
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