Downstairs
You all descend into the basement.
The cellar extends into darkness beyond the range of your primitive torches. Moving carefully, you map out the perimeter. The floor and walls are made of wood, just as above. The cellar is largely empty except for a few large objects, each covered with dustclothes.
There is a large crate, nailed shut. Opening it, you find another, smaller crate within. This second crate is found to be empty.
There is a large cabinet. It is locked, but easily picked (the rusty key you found previously does not open it). Inside are three bell jars, each the size of a large shoebox. In the first is a fake hand and forearm extending upwards, covered in black velvet, as a jeweler might use to display rings. In fact, draped across the fingers is a chain, hanging down, connecting to a small tarnished locket. In the second jar is what seems to be a small statue of a girl, possibly a dancer, balancing on one foot, arms extended. The third jar is empty, the glass cracked.
The last object is a tall, wide, standing mirror, in an ornate frame of dark wood. The wood is engraved with all sorts of figures: fantastical beasts, distorted and freakish humanoids, and at the top is a large lion or demon face, grinning wide, with its long tongue hanging down extending over the top of the pane. Carved in script as a banner over the grinning face are the words '
ERE HE SLEW...'. At the bottom of the frame is an elaborate scene depicting a short, plate-armored knight defeating many beasts. The mirror is made of smoky glass, and as such, it is difficult to see yourselves in it, especially with your poor light. The torchlight reflects strangely here, off the dark mirror and glass jars, distorting your shadows.
From upstairs, you think you hear a door open.