ROTF, LMZAO
Mike the zombie chuckles and thinks it's a pretty good joke. He's got one:
"Knock... Knock."
("Who's there?")
"VRILL"
("Vrill who?")
"Vrill... who... sucks... my... nut! HAHAHAHAHAHAHAHHAHAHAHAHAHHAHALOLOLOL"
Well, I mean, you know, he's a zombie. At least he's trying.
Anyway, you guys continue back to where the sinkhole is, manage to find it, and climb out. It's dark and foggy now, so you travel a bit slowly and somewhat, although you hate to admit it, randomly. Sure, you can camp, Dave can Augury if he likes, receiving the message "
TAKE THE HIGH ROAD" from Odin or whoever is checking Odin's 2nd Circle mail. The, uh, High Road? You're not sure what that really means, but you find a trail leading up along a ridge and go for it, because in the morning the fog is even worse than before.
None of you being Rangers, Navigators, or Direction Sense-itive, you can't really get your bearings and head back to Durth. Alas, training will have to wait a little while longer, thieves. But the high road it is, and after another full day of traveling, you come to a rickety old sign that reads:
Thee Great Hall of Grunna
Valkyrie of God, Deliverer of Valhalla
Straight Ahead to the Fork, Take a Right
Hmm, okay, well, although a day later Dave is still in shock, maybe checking up on Grunna ain't such a bad idea. At least there won't be any unicorns or ochre jellies. Probably just some mead and hot valkyrie babes. Sounds like a plan. You continue along the very old, overgrown trail, still making your way through the miserable fog, until you come to another road...
This concludes C1: Against the Unicorn King! Next up is C2: Against the Grand Master of Flowers (a module for characters level 10-14)!!
You camp for the night, wake in the morning and heal to full, so now everyone's okay, except Dave's still helmetless, thanks to a cunning ochre jelly.
And speaking of jellies and a helmet...