The Modron's All Like: SLAPSLAPSLAPSLAPWHOOPSSLAP!
Sorry, I misread Dave's post. Seems to be going around these days. Dave, you actually don't attack Don Katsu for 8. You cast Aid and gain 5 hp (that includes the RoBH bonus). And next round you want to attack the modron. That's fine, because this round, since Moby Ru don't got to play healer, it'll come on over and monk attack you! Six attacks! Two hits and one critical fumble. We'll just put that 8 hp towards the fumble. You take 5 hp, including your armor bonus, so that takes care of the Aid.
Look how that worked out!
Marivhon, the potion heals you for 7, i.e., back to full. Brogg and Dave, make sure you cross off those potions you selflessly gave to li'l Marivhon. Grunna's shackles seem to have no obvious lock, and they're made of glowing green metal. So don't bother rolling OL because there's nothing to do that with. Instead, let's just say you give Don Katsu a Sun Greeting of your own... 4 hp plus stun, except of course, being a kick-ass monk, he's not stunned. Still, he's impressed with your double damage. "I sense much strength in you, young one, like the green sapling that is bent but not broken my the typhoon wind. Too bad I have to kill you now."
We have officially now cleared the round queue and back in rotation. Everybody go.