7.06.2005
  You Down With The Hush Hush And The 411?
Okay Brogg, you pick up a continual light torch and Cure Light thyself. Back to the combat, you miss pretty bad. Your bolt goes into the wall and makes the guard laugh "This'll be easy, Lar." As the guards reload and Mike the zombie takes aim with his 'dead eye', Cinder goes into damage control mode.

You hurridly explain that this isn't their zombie. The guards look confused, tentatively approach and confirm, sure enough, there's no marking on his left leg. That confuses you guys a bit, so the guards explain.

"Hey, I'm Larry Strongbow, DMC. This here's Aballazar the Black Handed. "
"Fuck you Lar. Hey guys, call me Abe. My parents wanted me to me a wizard, hence the name." You wonder how often Abe has had to give that explanation.
"Anyway," continues Larry, "see the DMC has some necromancers down here working the mines. They provide lots of zombie workers for us. That's sort of on the hush hush, so you didn't hear it from me. But weird thing is, is that about a month ago or so, some zombies started to go missing. Just like *poof*, zombie gone. The necros were really fucked up about it. It ain't been so bad for the last week or so, so we lost like 30 zombies, not to piercers or goddamn unicorns, just like God himself needed some zombies."

Abe nods thoughtfully, apparently considering what use God has for 30 zombies. On a WI check, you notice that Mike the zombie is sort of looking all around, whistling quietly, clasping and then unclasping his hands.

"So you guys don't know anything about it, huh? Sorry, I mean, see some guys with a zombie, and we thought- of course, there are the zombie thieves. You can see how it was an honest mistake? Sorry about that crossbow bolt buddy."

Brogg, you think to yourself that, when a guy shoots another guy with a crossbow, it's usually not an honest mistake, but you think that circumstances here are certainly a little unusual.

You guys get directions back to Durth... it's just a few more hours through the tunnels, take a left at YHWH69 and head down the main lighted stretch. Just tell the guards that Lar and Abe said it was cool. Brogg, you ask about the Grisbane oracle, and Lar shrugs, but Abe says:
"Oh yeah, there's all sorts of mystical shit up in the mountains to the north. I've never been up there myself, but if you go to Temple Town in the north part of the canyon, you can ask the Council of Grisbane for the 411."

Okay, so you say thanks and head off to Durth. When you arrive in the main passage, however, you see standing before you not one but two unicorns! These ones don't look so insanely angry as the one you just killed. Anyway, one of the unicorns has something to say to you:
"I smell the blood of my kin, BrownHoof, on your souls. The Tribunal of Andicorn will hear of your crimes, mortals." Then with a fabulous flip of its mane, the two unicorns run off into the shadows before you can butcher them.

But you shrug and head down the corridor, finally making it to the outside! You arrive in...
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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