Step 2: Stay Away From Clerics
So Brogg, I forget... where'd you get 500 gp to give to Cinder for the book?
Cinder, here's a listing of potions and poisons you can buy. Not included is 10% discount:
Healing: 1d8+2, 75 gp
Extra-Healing: 2d8+4, 200 gp
Curing (poison and disease): 150 gp
Invisibility: 200 gp
Levitation: 150 gp
Silence poison: -2 to save, 200 gp
Paralytic poison: 1d4+1 rounds paralyzed, 300 gp
ST, DX, CN poison: -1d4 to each ability, 200 gp
Damage poison I: +1d4+1, -1 to save, 50 gp
Damage poison II: +1d6+2, -2 to save, 100 gp
Damage poison III: +1d8+3, -3 to save, 150 gp
Okay Cinder, you can find a necklace like you're looking for in the Thieves' Quarter. There's a hand-me-down boutique shop that sells a lot of ex-necro stuff and it's a big black iron chain necklace with a steel clasp in the front. Written in Fleshtongue is the phrase "
IN DEATH DO I LIVE". 20 gp please. Or, make a pick pockets check to get your Blackwall's 100% discount.
Cinder, did you roll those hps?
Brogg, bolts, drinks, check. Mike says thanks for asking, but he's good. He lives simply. He's got leather armor, a crossbow, and a sword. Plus some thieves tools and a pamphlet that reads:
Living On Your Own- You Can Do It!A guide for the zombie or skeleton on the loose.Step 1) Get a routine going.Etc...It looks like Mike the zombie went to a zombie support group for independent undead, but he didn't get much out of it. Plus, floating head and friends with two priests is sort of rare in a zombie. Kept the brochure though.
Brogg, you're a fighting machine now.