It Begins Anew
Actually, what's even scarier is the idea of Brogg searching Cinder's ass for a potion, you know, just cause a guy might be hiding one there? In all my years DMing, I don't think I've ever had this exchange:
PC: "I search the bandit."
DM: "Okay, you find a broadsword, leather armor, pouch 2 gp. Not much."
PC: "That's it, huh? I don't believe it."
DM: "Well that's what you found."
PC: "I search his ass."
DM: "... Nice work everyone, 200 xp, that's it for this campaign."
Anyway, Cure Lights go off, we gots Brogg at 12/14, Cinder at 1/16, and Dave still at 12/22. Then you cast light...
Whoa.
The light spell illuminates a giant underground chasm. It's a good thing you guys didn't explore this cave in the dark, because as it turns out, you seem to be down in the chasm, on a small ledge about 40 feet from the chasm's top. With the AOE of light, you look back, to a short tunnel into the limestone that goes into the chasm wall about 20 feet, widens up to a matte gray, nonreflective mirror. It's flanked by a pair of bas reliefs of what look like frolicking storm giant maidens. So you're in this short tunnel, which then opens up into the middle of the chasm. You can see across the way- looks like it's about 30 feet wide, and you can see the top of the other side about 30 feet up. On your side, peeking up standing on a slim ledge, the top is about 40 feet up? And then looking down, ugh, looking down is a bad idea. You know, gaze into the abyss and it gazes back. You can't see the frickin' bottom, it's deeper than 60 feet. The chasm also stretches for more than 60 feet lengthwise. No bridges, ladders, people, towns to train in, Vrills, none of that. Just you and the chasm.
Ha ha! Good luck getting out of this one, adventurers!