6.16.2005
  The Donkey Had No Treasure
Hell yeah that character sheet is fucking sweet! "Eyes: Brown Hair: Brown" is the best.

No sweat Dave, just waiting to add you back in rotation. Dave, you swing the mace into the ogre's side and he says OOF again. That's right about when he clobbers you on the head. Brogg, critical fumble. You drop your sword, Ogre John picks it up, says thanks, and sticks you in the ribs for 9 more hp. That puts you at -2 hp!

Dave, you and the zombie tag-team Ogre John, temporarily ignoring your dying friend Brogg. Shit, but ogres are pretty tough, huh? Another crossbow bolt and a swing with the mace does it again, and Ogre John drops his staff, looking pretty winded.

You Cure Light Wounds Brogg, as Ogre John says:

"Whoa, uncle, UNCLE! Okay, you guys are pretty good! Sorry about all the blood there. Anyway, it looks like you guys have some good stuff. I'd like to get me some of that! So I'll just come with you for a while and get some while the getting's good. Yeah!"

Well, you can let the ogre come with you, tell it to go away, or basically kill it here. Up to you, but until someone buzzes in, I'll assume Ogre John is in the party.

Brogg, you were healed for maximum! So you have 5 hp now. Dave, your last Cure will put you up to 14/22. Brogg, another Cure will put you to 8/14.

You guys have about one more night- one and a half days of travel to reach Mt. Storm. After resting, you'll be up to 18/22 (Dave) and 10/14 (Brogg). Let me know if you guys want to burn any Cures or change spells before you assault the weather station.

Anyway, you reach it! It's sort of like Devil's Tower, maybe a little more mountainy. Just before you guys begin the ascent, a buffalo walks down the trail and heads off. Anyway, you guys wind up along the rocky trail towards the top! Ogre John says "Oh yeah, this looks like a great adventure. I just know there's some great stuff up there."

Finally, you reach the top! You see the giant weather station towering into the sky, surrounded by four huge metal pillars. There's a lot of grey storm clouds brewing. "Looks like a storm's coming" says Ogre John. "Hey look, a monster. En garde!" Ogre John confuses the pack donkey that Vrill and co. left behind with the first guardian and mercilessly butchers it with a swift club to the head.

You find that the main door is already open, so you go inside a small antechamber. When all of you are inside, the front door slams shut, the chamber shakes, and you rocket to the top in an elevator! Ogre John can't believe it. "Whoa what kind of room is this?" Finally, it slows, stops, and a panel across the room opens, revealing the stark white halls of the Dorov Weather Station.

There are signs of a fight... an empty pair of black robes lay on the ground, along with some blood and a pair of bladed staves. Ogre John grabs a staff and says "Now this is what I'm talking about." He puts on one of the black robes too and says "Huh huh, now I'm the big castle guardian! Or wherever we are."

You can follow the blood trail through the station... you move for about an hour. Occasionally, you come across more signs of battle. You're spiraling inwards and upwards, until you finally reach... Control Chamber 5.

...

Backing up a bit, Cinder, you will recall we left you entering CC5 also. Here's what you see:

It's a big-ass chamber. I mean, freaking huge. And loud. It's a huge hemispherical chamber- at least 100 feet to the ceiling. A crazy metal scaffold/walkway winds around the walls, towards the center about twenty feet up, and keeps going up for a few levels. In the very center is a giant metal ball, and surrounding that are tons of shiny metallic poles in very tall, skinny black metal cages. Each of the poles goes up about 30 feet or so? Hard to say, and they form a circle around the giant metal ball. The metal ball is covered in blue lightning.

Yeah, you heard me. Covered in blue lightning. And every now and then it discharges a wicked blue lightning bolt into one of those poles. But mostly it just shakes, pops and hisses, and glows blue. You feel that like an Iron Maiden song should be playing somewhere.

Vrill laughs and says "Yes... finally! From here, I shall use the ancient secrets and control the weather!" Sarah looks at him in disbelief and says "Now, you do know what you're doing, right?" "No problem" says Vrill, pointing to the ball. "We have to go up there."

Up you go to the first sub-level. Cinder, you notice that there's another level directly above, where you see what looks like a bizarre control panel, full of giant metal wheels, levers, one of those 'Jacob's ladder' pair of wires with a little spark traveling up between them, all that stuff. Right now though, you're directly below the giant ball, and you see that in the big pillar holding it up, there's a little nook. It's really narrow, about a foot wide, seven feet tall, with a few iron brackets to hold something in place.

Vrill smiles at you. "Now, Meefer... now you'll show us what you're good for!" He gestures to the nook. Lord Rupert says "This, uh, this looks kind of small. He's not going to fit in there. Are you sure a person is supposed to go in here? It looks more like, well, where that staff of thunder and lightning we found? Maybe that goes in here."

Vrill scoffs. "You haven't seen the drawings and diagrams of the ancients." He pulls out some documents covered in scrawl. Sure enough, there's a schematic of the ball, poles, lightning, with a little stick going in the nook. "It looks like a stick to me... could be a staff?" says Sarah. "Nonsense," says Vrill. "Don't forget," in sort of a teacher's condescending voice, "these were the ancients. They couldn't draw so well. That's clearly a stick figure representing a human sacrifice to Zeus. You see, the human acts as a sort of capacitor, allowing for the mystical lightning energy to build up... oh, nevermind. Just trust me, I'm a wizard."

Rupert grabs you Cinder, and shoves you sideways into the nook. You won't fit, so he just straps in one leg, one arm, and pulls out some chains he brought to connect your neck with the neck shackle.

Then, up they go, to the controls above. Cinder, your hair begins to stand on end, and you begin to come-to out of the retarded daze of the Friends potions. You begin to get a bad feeling.

...

Dave and Brogg and friends, just a little later, you push open the door to CC5, revealing what I just described. You can see Cinder chained up below the ball, and Vrill, Rupert, and Sarah concentrating on the controls. It's really loud in here; Vrill et al. haven't apparently noticed you yet, but right as you enter, Vrill pumps his fist in victory and shouts "Yes! YES! Just one more step!"

Now is the time for some heroics. Again, if you wanna backtrack, change spells, cure up, start by telling me about that. I know I don't need to remind Dave that he can't hurt Vrill, Sarah, or Rupert until Sarah's jug is smashed.
 
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