Climb Walls Makes No Sense: An Essay
Okay Cinder, up you go. I don't think surprising kobolds is something you have to worry about, carrying a fricking light coin like that though. Anyway, you climb up the chasm wall; it's pretty easy with all the rocks and handholds and stuff. I always wondered why low-level thieves basically suck at all their thief abilities, like open locks, find traps, hide in shadows, but climb walls is outrageously high? This was the main improvement of 2nd ed in my eyes. That and some of the spell stuff I guess.
Anyway, like I said, up you go. It's 45 feet to the top or so, which if you think about it, is probably a pretty damn scary climb. You pull yourself to the edge of the chasm, and find yourself standing in a cave. It's fairly large. It looks like there's a passage leading out.
A couple things of interest: one, there's a nice stalagmite if you want to tie off the rope. Two, over in a corner of the cavern, it looks like there's a dead body! Hard to say though, there's a lot of rock formations and stuff, all you can see are some legs sticking out, plus this awful smell.