5.28.2005
  Brogg's Got The Flow That Make Your Booty Go
Cinder, yes, Vrill Friends'd you again. As he walks off with Lord Rupert and Lady Sarah, you feel inclined to give a thorough critique of his research! C'est bon! All A's and a nice comment to boot. While you're standing there in awe of Vrill's research, a brown-robed apprentice joins you. He's got a nametag on that says "Apprentice Steve". You know how sometimes you have those 'drunk' conversations? This is definitely a 'Potion of Friends'-style conversation.

Apprentice Steve: "Uh, hey there Master Y... Master Whyve... uh, Master Meefer."
Cinder: "Hello..." (looking at nametag) "...Apprentice Steve. It's nice to meet you."
AS: "You too. So, uh... you like this kind of stuff?"
C: "Yes, I think this work is absolutely brilliant."
AS: "Hey me too! Owlbears are pretty cool huh?"
C: "Indeed they are, apprentice."
AS: "Master Vrill's a pretty cool guy huh?"
C: "He seemed quite charming. The epitomy of 'Guildmaster'."
AS: "Yeah I think so too. Okay well I gotta go. Thanks for talking to me."

Apprentice Steve has sort of brownish hair parted in the middle. He's sort of a big guy- not what you'd call fat, just a little big, 'carries some weight in the face' as they say. He trundles off leaving you to contemplate the poster and fill out the little ballot. You whistle along with Hall and Oats as you take the ballot over to the box and drop it off. Then you have a "D'oh" kind of moment as the spell wears off. Damn that Vrill, you think. Tricked again. And he's now somewhere lost in the halls... you think it's time you got out of there and told your fellow PCs what he's up to.

Meanwhile, outside, Brogg... Hey! You think you recognize that tune inside! L'esprit de la muse takes over you and you start singing along. You start out a little quiet, but then totally turn it out on the chorus. You even got a little Usher foot thing, touching your baseball hat thing going on, point at Dave, do a spin. The Chess Club thiefs start getting into it too, one of them must have a pretty high DX because he lets loose with some fat moves. Pretty soon you've got a circle of people around you and there's some nice synchronized dancing going on. Dave, Fist of Odin can't really get into it because he's in plate mail and all, but he then pulls a crazy 'robot' dance. Two guys off to the side in suits look at that with approval and nod at each other and give Dave props.

However, one of those Potion Guild guards, he doesn't look too pleased, raises an eyebrow at this nonsense and puts his hand on his broadsword. You just know he's about to step up and tell you kids to quiet down, he just don't unnastand.

But then Dave's all like:

Watch out my outfit's ridiculous
At the... Potion Guild! lookin' so conspicuous
These women all on the prowl
If you hold her steady I'm gonna milk the cow
Forget about game Odin spits the truth
I won't stop til I get 'em in they birthday suits!

And the guard shrugs off his blazer and starts doing this freak thing with his broadsword scabbard, all crotch pumping and yelling "Yeah Yeah!"

He wipes the sweat off his forehead when the song's over, still pretty excited. "Whew! Oh yeah! You guys are pretty cool! I'm 'down' if you want to go into the guild and get that party started! Yeah!"

The thieves across the way kind of smile and shrug and head on in. You head into the grounds too, but notice 'Master Meifer' on the way out. You all join up and head back to Haggi's.

Cinder, you give your report to Grimes, who's well liquored up by this time of night. "Well done Thhinder my lad! Here's 100 gps. You can keep those poshuns but you gotta give ush please back the robesh." You return the disguise.

Nice going everyone. For the espionage and singing, each of you gets 200 xp. Cinder, that puts you just a hare's ass away from leveling... you need 30 xp. Dave, you need around 1000 xp, and Brogg, well, that multi-class thing really slows you on down.

You guys decide that hitting up the farm is probably a good idea. You're all at full health, full spells, so you get directions from Fink to Old Greyhelm Orchard Lane. He tells you it'll take about an hour down the road.

You slink off into the night, along with Mike and the two other zombies. Leaving Greyhelm, you exit the west gate. Indeed, it takes about an hour, heading mostly west into farmland and turning north for the last ten minutes or so. Even though it's a full moon, the night is only partially illuminated by the intermittant rain clouds passing overhead; there's a light drizzle.

Sure enough, you see a shingle by the road "Vrill Family Farms". It looks like Vrill has a few acres out here. You can make out two buildings... a farm house and a larger barn. There's a light on in the house, but as you're deciding what to do, you see a figure move in the window, and turn off the light.

Somewhere here, you think, is Vrill. And somewhere else, is the key to Vrill's plan B. And somewhere else else are probably a shitload of border collies.

?
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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