5.08.2005
  B4: THE RETURN TO GREYHELM begins!
It's just that B1 was "A first adventure: city of Greyhelm" but it was pretty lame so we started at the temple instead. You'd do errands for the baker, fight rats in the sewer etc. Hence now the "return" to Greyhelm.

Cider, I mean, Cindre, sorry, Cinder: okay, +1 Arrows taken. Your potion is a Potion of Levitation. Just so you know, these are all clearly labeled on the litttle Potion Guild bottles.
Okay, you sneak back into the Potion Guild building. Going in while Brogg is delivering all that disgusting dog meat serves as a good distraction. You can't find Vrill's spellbook- he probably took it with him- but you do find Apprentice Gerald's spellbook. It's pretty easy because it's clearly labeled "Apprentice Gerald's First Circle Spellbook". It contains Friends, Cantrip, Sleep, Magic Missile, Make Potion I, Read Magic, Detect Magic, Ventriloquism, Improve Sales I, Identify, and 3 blank pages.

And yes, that was strange... Vrill clearly paced you running up the stairs. Sure the leather armor half-on was slowing you down a bit, but... it's almost as if Vrill himself was a "Runner"!

Dave, taking a look at Mike, you're wondering if the natural process of erosion won't soon be converting him from Zombie into Skeleton. He apparently got pretty banged up in a fight in the hall when he fled from the prison, and whoever dumped him in the trash wasn't exactly gentle. Zombies might have a lot goin' on, but cellular regeneration ain't one of those things.
Dave, please deduct 5 gp for buying your shield. It's normally 10 gp, but you're Of the People plus, hey, hero of Grito, but the blacksmith guild guy is still sort of a dick, so 50% off. 5 gp please.

Brogg, nope, Grisbane doesn't grant you Silence 15' Radius. That's a 2nd circle spell. You're still a 2nd level Cleric. Dave is 3rd level and gets 2nd circle spells, 3 to be exact due to his WI bonus. You just get 4 1st circle spells. You buy chain mail (now your AC is 3 with the +1 shield) and a suit for Mike, plus helmet and custom art. That takes up 85 gp. Mike looks pretty cool now you think.

Right, the statue was destroyed and Odin's charge fulfilled. Okay, all suited up and stuff, you guys decide to head back to the Temple and then on to the Graveyard. But before you leave, Cinder goes to the Griffon's Claw...

Cinder> HELLO BARTENDER
Bartender> Hello brave hero(s) welcome to the griffons claw.
Cinder> BARTENDER, TELL ME ABOUT THIEFS
Bartender> What THIEFS are you meaning?
Cinder> BARTENDER, TELL ME ABOUT BLACKWALL THIEFS
Bartender> The blackwall thiefs are a deadly gang of thiefs!
Cinder> AGAIN
Bartender> The blackwall thiefs dont really operate in grito they work in the city.
Cinder> AGAIN
Bartender> Hmm
You roll a: 14 vs CHA. Nice thing!
Bartender> I heard a rumor that the blackwall thiefs operate out of a bar called HAGGIS PLACE in GREYHELM look for a man named YURI.
Cinder> BARTENDER, THANK YOU
Bartender> No thank you.

You leave town and trek a day back to the temple. Wandering encounters, 3, okay, no wandering encounters. You get to the temple, light a torch and head back down. Sorry guys, it looks like those Potion Guild guys must have opened the chest when they beat your asses last time... the chest remains, but is open and empty!

Cursing in defeat, you rest the night before continuing along the map to go to the Tomb. You walk through hills along a little road at the edge of a pine forest. In the afternoon, you're walking along the top of a pretty steep slope; down the slope like 1/2 mile away you see the remains of a city! This is Nyuss City of Spiders and the whole place is deserted but covered in large webs. Imagine a small city covered in webs, I mean COVERED and there you go. Pretty creepy.

Just up ahead though you see the Cemetary of Scythes. It's called that because there was a war with a lot of peasants a long time ago and when the peasants died, they couldn't make gravestones, so just planted their scythes above their graves. You see what looks like a couple acres surrounded by a rusted metal fence. There are some normal looking tombstones, a few large mausoleum vault things, and a shitload of upright scythes planted in the ground.

The entrance to the cemetary is a rusted metal gate, recently chained shut, but you can easily pick the lock and enter. In the far back along an overgrown path through the graves is one of the vaults about the size of a workshed that reads "The Tomb of Dwayne Reddings, Cursed of Cuthbert". There's a heavy stone door. It's beginning to get dark. What do you do?
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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