+1d10 Zombies Spoils the Broth
Okay, Mike opens the tomb door. It's pretty heavy so eventually after watching him struggle with it, you help out and then back away as the big door swings open. It's all dark inside so let's just say Brogg, you light another torch.
The room is about 10 x 10, old and musty. In the back you see an enormous sarcophagus. There are some old frescos and stuff on the walls depicting things. However, in the middle of the room are 1d10 zombies! Rolled... a 1. Okay, sort of anticlimatic. 1 zombie. He lurches into action. Zombie Mike initially looked kind of happy, but then looks at you guys and looks kind of confused. Zombie Mike *will not be able to fight in this combat*. The zombie has a large mace! He automatically goes last in initiative. What do you do?